Nighttime is our time to dominate these primitive fools! Also, I have Intel now on installations so I know where to go to start getting the edge back in my favor. So I could see at the end just lowering amount of initial groups in the south, but this is also my opportunity to get creative.įor one, in about 4 more hours it will be night time (which I really need to see through before editing anything), and then I will (rightfully) have a big advantage so I can't rush to judgement here. The next few hours will determine where I am with balancing. The atmosphere is especially dangerous now (which is again good). The northern part of the map still has some units sprinkled in (which is good), but the south is a Taliban clusterfuck. They've established their insurgency at this point, and have set up a bunch of roadblocks and are beginning to ambush me with surprise hit attacks. I had another decent run, I killed 19 (my AI group had a bunch more), and took back one of the central villages from the Taliban. Ok so I'm now 4 hours in with a persistent save on this build and it's getting intense. But seeing as I've increased the playable slots, combat support respawn, and have continually given the player new tools, I want it to get pretty hard in some areas so the players have to think, and so far that seems to be happening in the central/south. The Taliban have just established themselves so the next few hours will certainly shine a light on the balancing. The true balancing test generally comes at around the 5 hour mark. I did notice while playing that my friendlies didn't mark/reveal any installations on the map for me in this playthrough though, and I'm honestly not sure why. I hope to get at least two more solid sessions in before assessing and pushing to Steam. This is exactly what I was hoping for, with occupied areas being dangerous, which I hope will make players consider going in strategically (using recon perhaps grabbing a UAV from the Arsenal, or going in through the mountains and taking the mortars out from a good vantage point, or maybe even doing an air assault before charging in, etc). I died twice, the second being as I tried to enter the stronghold area when I was promptly obliterated by a (newly featured) rooftop mortar. I searched the vehicle and saw no explosives or anything so I guess that was a war crime but you can't be too careful. I was near the central mosque and they were charging straight at me and wouldn't stop. I had to take out a landrover of civs about an hour in. I logged 16 kills, though I didn't encounter any installations (in debug, the south is stuffed with them, which is also good). The northern part of the map still has some Taliban cells and the south at this point is a stronghold for them, which is exactly what I was hoping for. I got two hours with this version on the server yesterday and things are looking nice.
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